This is a series of 1 minute videos that will cover all the basics, signal moves, modes, navigation and controls of the psikohoop.  We hope these inform you and  inspire you to explore your own style in this new language of movement.

Explore the full potential of the psikohoop!

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psikohoop short tutorial 41_ bump mode in compose

In the pink screen of compose (2nd to last screen) you have 6 choices for the target of the BUMP mode.

Isolating clockwise:
Red….no response
Yellow…flash first color of color scheme over the current display
Green…white flash over the current display
Aqua….over dark…first color of color scheme flashes in a dark hoop.                               Blue…this alternates two colors (from the color scheme you selected) over a dark hoop. So, for example, if you are doing reversals back and forth then you can alternate flash colors with each direction of spin.
Purple…cycle color schemes…this is like the default bump mode in the other quivers.
Light pink…cycle segments…each bump will change the segment pattern but keep the same colors and effects.
White….this will momentarily make any effect faster – so a fade, a strobe or a sequence will speed up for an instant with each bump.


You can LOCK any of these into the hoop you are playing with in compose, and/or save that hoop with its bump mode target and sensitivity to the saved quivers.
This video is not high res…sorry…

Performed by Swirlesque

Perkission, by Wagon Christ;  Warsnare, by Warsnare



psikohoop short tutorial 42_autocycle in quivers of the 9 pack_explained

turn the hoop on, in vertical orientation with switch to your left at 9 o’clock, you get a pink confirmation and you are in the 9 pack.  Do the autocycle move (2 right hand isoflips and you get a green confirmation)  The hoops are now shuffling/autocycling.  Speed up with front flips, slow down with back-flips, or set the timing with a BPM move. When you side flip to another quiver in the 9 pack these new hoops will be autocycling at same speed.  The shuffle applies to all the quivers of the 9 pack.   This mode and timing will be remembered once set and so next time you go into the 9 pack it will be at same shuffle speed. Cancel by doing the autocycle move again or by doing a quiver reset.

Demoed by Swirlesque

Voice and video by Merlin of psihoops




over the shoulder view of these three signal moves.  The sensitivity controls now have the three BUMP sensitivity right after the 3 levels of normal single bar, yellow double bar, pink 3 bars, then followed by similar 3 indicators each with a long red bar to denote the BUMP sensitivity.  Sensitivity and brightness are global settings (affect the whole psikohoop)…except in the saved quivers where you can set individual sensitivity.  Autocycle affects the whole quiver and in the 9 pack, the whole orientation.

If you practice these moves enough till they are second nature, you will be able to include them seamlessly in your dance, play or performance.

Performed by Swirlesque
music: Craig David, Artful Dodger: Rewind



psikohoop short tutorial44_orientation/quiver reset explained

to return to the default 1st hoop of a quiver, or to clear any settings in that quiver, do the quiver reset move.  You need to start the move at the right moment.  Wait till you see the orientation color, and then start to shake the hoop…probably easiest to hold the hoop loosely in your fingers and jiggle. But you will find your own way of doing this.  For the quiet and kix quivers it will reset those quivers.  For the 9 pack it will reset the whole orientation and take you back to the first hoop in the first quiver of the 9 pack. For the random mode it will reset the timing of the shuffle back to default. In the quiet quivers each hoop is reset individually and the timing of the start of the move is even more precise. Compose mode does not use this move, just do a half off to clear settings in the compose mode and it will restart in the default rainbow hoop of compose mode.
Demoed by Swirlesque
Voice and video by Merlin of psihoops



Psikohoop short tutorial 45_ quiver reset demonstrated with annotations

various ways to do a quiver reset…find your own way that works best for you.  Note that the movement needs to be continuous and start at the right moment, just after the orientation color appears, but it can be very small or quite large, extremely vigorous or quite subtle.
Performed by Swirlesque
music: Hello; Above and Beyond; Orca:Until the Ribbon Breaks;Take it Back: Calibre ; Time and Time Again: Missy Elliott




psikohoop short tutorial 46_ quiver reset demonstrated

Some more examples of quiver resets…Once you have the mechanics down you can start making the signal moves flow with your own style.

Performed by Swirlesque
music: She Moves She: Four Tet; Time and Time Again: Missy Elliott



psikohoop short tutorial 47_ global reset explained

the global reset clears all custom settings, including your saved hoops, and returns the psikohoop to default. Turn the hoop on with hoop vertical and switch at bottom (compose mode orientation). Try starting the move awhen the 2 red dots appear (indicators for first screen of compose mode) or when the rainbow display appears. Make the isolation smooth and steady and try only going to aroun d8:30 and back.  Try different speeds of movement. If the move doesnt trigger the red arc to start, then do a half-off and it may start on its own, or try again with slightly different timing.
To cancel the global reset at any point as the arc is spreading, just move the hoop to another orientation.

Demoed by Swirlesque
Voice and video by Merlin of psihoops


psikohoop short tutorial 49_ global reset demo

Here are a couple more examples of global reset moves.

There are several resets in the psikohoop: A/ turning the hoop off and back on or doing a half off into another quiver…clears e.g color flip mode but keeps last color selected B/ quiver reset clears all custom settings for that hoop, quiver or orientation, and returns to the first hoop in that quiver or orientation…or in random mode clears the custom shuffle speed C/global reset clears all custom settings for the whole psikohoop and all saved hoops and returns the psikohoop to default.  Hard reset (hold the button down for 10 actual seconds and then release) reboots the program like in a computer, and is useful if the hoop gets stuck in a display or wont turn on.
Performed by Swirlesque
music: Sorrow: Elixir ; Rafael Sadiq: Get involved (Jean Tonique Remix)




psikohoop short tutorial 50_tap BPM move explained

tap BPM move is two left hand isoflips. It is the mirror of the autocycle move you already learned, which is 2 right hand isoflips.  When you have done your two left hand isoflips the hoop goes yellow to let you know its ready for your tap.  You need to make at least 3 taps, giving 2 equal time periods in between the taps.  Keep tapping gently and evenly near the connector till the hoop flashes white to confirm its understood you. If the hoops are now autocyling/shuffling too slowly, you need to do the tap BPM move again and tap faster.  If the hoops are going too fast you can use back-flips to slow the cycling/shuffling speed down.  The tap BPM move will also work to set the speed of sequencing hoops without the autocyle move being done first.  Try this out on the first hoop in the saved quivers. Just go to that hoop and do a tap BPM move (2 left hand isoflips) and then tap in the beat you would like.

Demoed by Swirlesque

Voice and video by Merlin of psihoops



Psikohoop short tutorial 52_tap BPM move and flips

if a quiver is set to autocycle you can adjust that shuffle speed with front and back flips.  This also applies to the random mode quiver. If you set the shuffle speed with a tap BPM move, then you can adjust the speed slower with back-flips, but you cant make it go faster with front flips.  To make it go faster you will need to do the tap BPM move again and set it to the exact speed you want or a little faster than that.  You can then manually reduce the speed with back-flips. So once a tap BPM is set with the tap BPM move, flips cannot speed that up, but can slow it down.

Demoed by Swirlesque

Voice and video by Merlin of psihoops


Psikohoop short tutorial 53_navigating in the 9 pack explained

There are, as of May 2017, 12 quivers in the 9 pack.  You go form one quiver to another by doing side flips – front side flips take you to the next quiver and back side flips take you to the previous quiver.

A side flip triggers on the horizontal, so start the side flip on the horizontal and the first flip will take 360 to trigger.  If you continue side flipping within a couple seconds, the following flips will take 180 to trigger.  Same with regular front and back flips, which take you through all the hoops in any quiver.

There is a move you will learn later “find in pack” move that can take you from a hoop in the kix quiver directly to the corresponding quiver in the 9 pack, where there will be several similar hoops.

Demoed by Swirlesque
Voice and video by Merlin of psihoops




psikohoop short tutorial 54_ the flip side, a 2 sided hoop explained

Many of the hoops in the psikohoop have unique interactive settings where different movements create different colors or patterns or vary the effects.  There is a 2 sided hoop in the quiet quiver, 6th back from the last hoop or about 2/3 of the way through the quiver.  Its a segmented hoop, one side is blue and if you turn the hoop over the other side is red.  Best to LOCK this hoop before playing with it.  There are a couple 2 sided hoops in the psikohoop. Several hoops will respond to different directions of isolation.  Other hoops will respond differently if you are hooping around your core of spinning the hoop around your wrist. Speed of movement will trigger changes in several hoops.

Demoed by Swirlesque
Voice and video by Merlin of psihoops



Psikohoop short tutorial 55_another flip side hoop demo with annotations

this is another 2 sided hoop near the end of the kix quiver. One side is multicolored and the other side is white.  Both sides are motion responsive. Best to LOCK the hoop before playing with it.

Notice that UNLOCKING with 2 button pushes does not advance to next hoop (see the next video where three button pushes are used to unlock and advance)  and with 2 button pushes there is a lag before the hoop recognizes your signal and you then get a white confirmation.

Performed by Swirlesque
music – George Benson: Give me the Night


psikohoop short tutorial 56_ LOCK and UNLOCK demo on a 2 sided hoop

LOCKING a hoop takes three quick button pushes, and the hoop can be in any orientation. You get a blue confirmation to show you the hoop is locked. Locking a hoop is sometimes very useful or even crucial. It allows you to play freely with the hoop and not to flip into any other hoop or quiver or change settings. You can either UNLOCK the hoop with 2 button pushes, and you will get a white confirmation after a second or so, or three button pushes which will unlock and ADVANCE to next hoop. This advance feature can be used in a performance to go from, for example, a mellow flowing hoop to a high energy hoop that is synced up to the music. You could set these hoops up in the saved quiver if you like.

Performed by Swirlesque

music- George Benson: Give me the Night


psikohoop short tutorial 57_saved quivers navigation 1st quiver explained

There are three hoops in each of the three saved quivers.  Front and back flips will take you from one hoop to the next or previous hoop, just as in other quivers.  Remember that front and back flips trigger on the vertical so its best to start the flip on the vertical as well, and this way you will have precise control on the timing of the change.   In the saved quivers it takes a full 360 degrees each time….this is to make it easier to stay in one hoop without locking it, but of course you can lock, and unlock/advance with button pushes.

The reset move applies to each hoop separately in the saved quivers.  The reset move will return each hoop to the defaults.

Demoed by Swirlesque
Voice and video by Merlin of psihoops


Psikohoop short tutorial 58_navigating in the saved quivers diagramed

Navigating in the saved quivers is like in the  9 pack – front and back flips move you through a quiver, side flips move you between quivers.  A sidde flip is just like a front or back flip but you position the switch at 9 o’clock, to your left, beforfe doing the flip.  You can use a back side flip to go to the previous quiver.
You can save hoops from any other quiver into the saved quivers, and also from one position in the saved quivers to another.  You could have three variations of the same hoop in one quiver and set that quiver to autocycle.  The bump mode works in the saved quivers.  Whatever changes you make to a saved hoop should be remembered and be there next time you go to the saved quivers.
Voice and video by Merlin of psihoops



Psikohoop short tutorial 59_navigating between saved quivers explained

A demo and explanation of side flips in the quiet quivers.
The first side flip was started a bit sloppily on the vertical orientation and so it took 1 1/2 flips to make it trigger a change.  The change from one quiver to the next will trigger on the horizontal after 360 degree flip, so it easier to control and predict if you start a side flip on the horizontal.

Demoed by Swirlesque
Voice and video by Merlin of psihoops


Psikohoop short tutorial 60_saved move diagramed

The save move is a left hand isoflip followed by a left hand half-back (from 12 to 6 and back).
A display then appears that allows you to select which slot in the 3 hoops of the 3 quivers you will save the hoop to.  You have a red “curson” that moves through the 9 possible hoops as you do a counter clockwise isolation…your left hand going towars the line of colored LEDs. When your cursor is over the slot where you want to save this hoop, then reverse the isolation and you get a white confirmation.   You will stay in the quiver you were originally in, but the saved hoop will now be in the 3 oclock orientation as one of the 9 hoops there.

You can overwrite this hoop or any others in the saved quivers as often as you like.  You can upload individual or groups of saved hoops to your computer and download again when you need them, or send them to others.
The lights in the display are as follows:
default – when you save your first hoop or have done a global reset which puts aoo saved hoops back to default – the red cursor is above the first slot, which is the 1st hoop in the first quiver.

White lights indicate slots where you can save hoops.  Yellow lights mark the space between quivers.
Blue lights indicate hoops that have already been modified by you in the saved quivers or have custom hoops saved to them.
Purple light is when the red cursor is ontop of a blue light, meaning you are about to overwrite a custom hoop or one you have already saved.

Voice and video by Merlin of psihoops